Enemies within a small radius of the main target also receive Toxic and 50% of the damage. Each missile deals damage per hit and Interrupts enemy skills.įill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Place a missile launcher and bomb the area in front of you. The turret’s health depletes slowly over time and when it takes damage. Place an automated turret that deals damage and inflicts Freeze onto enemies. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. If playing this class solo, it’s important to remember to watch any approaching enemies, as more than one or two can quickly prove to be lethal. However, put them in a crowd of melee opponents and they will quickly be overwhelmed. This makes them an ideal Class for One-on-One battles with bosses and Altered combatants, as any damage dealt will keep their health in check. Because of this, they also carry a number of defensive skills, such as turrets, proximity mines and Freeze effects.īecause the Technomancer is rarely up close and personal, they have to heal at a distance by using their innate Skill and Weapon Leech, which harvests a percentage of the damage they deal for their own health. With a bonus to Long Range Weapon Damage, this class ideally uses snipers from the back of the arena. The Technomancer is the dedicated long range class. Increase Long Range Weapon Damage by 15%. Large crowds, Close range combat, Mobility For additional tips and build suggestions, see our guides to the Devastator, Pyromancer, Technomancer, and Trickster. Let’s get down to the nitty gritty about what each Class is good and bad at doing so that you can make an informed decision in the game. You get a maximum of 20 points for your Class Tree, which can be assigned and reassigned without penalty, so experiment and find your favourite build! You can choose more effective skill bonuses for your playstyle, or experiment with unique perks. Class Trees - Class Trees offer you the chance to personalise and tailor your Class.Many of these can support your team members, deal damage to enemies or Interrupt stronger enemies. Skills - Each Class has 8 Skills that will be unlocked throughout the game, of which you can use 3 at a time.Unique Healing Traits - Some Classes heal by getting kills within Close Range, while others heal by dealing damage with their skills.These roles are determined by the following: If you feel that you might like to see what another class has to offer, head to the character select screen and see what takes your fancy.Įach Class fits into a broad category, such as “Long Range” or “Tank”. This means that you don’t have to feel too stuck playing a particular class. However, when starting a second character, you are given the option to jump directly to the Class selection screen, skipping 30-45 minutes of the prologue and getting you right onto the battlefield. When you choose your Class in the Outriders prologue, it is a permanent choice. It is safe to say that there are no duds for Classes, as each one has Skills that help your team, or allow you to dominate the battlefield on your own. Each class in Outriders is unique and enjoyable to play, providing players with different gameplay choices and challenges depending on their Class choice.
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